New Features & Improvements
- Implemented Scenarios and Crusade configuration with 2 scenarios (“Holy War” and “Lost City”)
- Auto-Apply Passive Effects (ex: Blessings giving movement every turn)
- Introduced ‘Oaths’ during Character Selection (provides starting bonuses)
- Introduced Day & Night ‘Benedictions’ to select at start of Round (provides bonuses for the round)
- Introduced Unit Blessings: Ability to use Artifacts as Blessings for the Units. Can be detached at end of Turn
- More Spells, Relics, Followers, Blessings and Abilities
- Ability to refresh followers and draw cards
- Pause menu (Escape key) now shows full scenario and inventory info (similar to Campfire)
- Added full enemy interaction window on the map (no more “do you want to fight this enemy” instead you get a full enemy info with details and tooltips)
- Exploration scene shows split between basic and core tiles
- Support for “optional” effects (ex: “You may pay Mana to do this thing”)
- NEW Character Murakh with full set of skills and cards
- NEW Character Zaurahel + personal Oath with full set of skills and cards
- NEW Turn timer using Dummy character + ability to pick dummy skill on level-up
- Completed all missing Blessings for Anathema (anathema is now complete)
- Show Map at Campfire and Pause Screen
- Show Offer on Pause Screen
- All starter cards are visually marked as Starter and can be used by effects that require starter cards
- Ability to select Hand or Discard pile when throwing wounds at the Source
- Ability to target Followers for Block conversion cards
- Updated Outside arena Background
- Show End Of Turn Rewards for Side Effects and Combos
- Fixed Cumbersome Attacks Evade not consuming movement
- Fixed Unit Selection not working for Maze/Labyrinth
- Fixed More Granular Reputation
- Fixed Card “Righteousness” should provide XP+Rep at End of Turn
- Fixed Mana and other effects applied multiple times during exploration
- Cards Subdue and Contract now apply reputation hit at end of turn
- Should not collect location rewards on Sleep (ex: Mine crystals)
- Mana Rewards should enforce mana inventory limits
- All Effects+SideEffects now Save/Restore/Carry-Over properly except for Spawners
- All SideEffects now trigger properly during Exploration
- Occasional crash in MusicSystem when pausing
- Leadership/move conversion effects now applied properly
- Location Healing should not double leadership spent
- Minor UI tweaks
- Minor cards texts fixes
- Added Exploration Music
- Transfer leftover effects from Exploration to Battle
- Restore leftover effects on game load
- New starter Card “Arcane Source”
- [Home] Load games (auto-saved on new info revealed)
- [HUD] Show interaction discount on top of player reputation
- Simplify card discard at end of turn
- Reduced default audio volume
- Always activate Cards at the phase it was activated not at “Before Battle”
- Changed design for Home, Pause, Scenario failure/completion scenes
- Removed more unused assets
Fixes
- End of Turn skills not properly refreshed
- Issue with Allowed Source die not showing up properly in Campfire
- [Battle] Hidden monsters at the Citadel
- [Battle] Monsters with Arcane immunity should be affected by Arena effects
- [Battle] Ability to drag effects on enemies bodies (not just portrait)
- [Battle] Show location panel in after battle
- [Campfire] Gold/Black mana not showing as depleted during Night/Day
- [Campfire] Hand-size not computed properly on level-up
- [Rules] Should not be able to sleep except start of turn with no cards in deck
- [Rules] Should not take wounds when retreating from assault
- [Rules] Citadel inverted swamps and marsh
- Player XP gauge not behaving properly
- Prevent freeze when Pause screen is dismissed
- Fixed text for some of the benedictions and cards
- Fixed Reputation not clamped (cannot get out of Excommunicado status)
- Fixed Double Counting of Effect Costs
- Fixed Offer cycled-through when getting rewards
- Fixed UI becoming unresponsive
- Fixed commit of player mana and effects not always restored properly
- Fixed some effects /cards not acting as advertised
- Defaults to Windowed mode on Install (vs Fullscreen)
- Improved Scenario Citadel Difficulty Selection
- Improved ‘After Battle’ Dialog
- Improved Mana Selection UI
- Improved Character Selection UI
- New Backgrounds during Battle
- Reduced Game Assets Size
- Fixed Benedictions not triggered on Rest/Recovery
- Fixed Ambient Mana description
- [CampFire] Don’t force player to discard on empty Hand
- FIX citadel not showing purchaseable abilities
- FIX Value Num Enemies Killed double counts enemies
- FIX enemy group display and group indicator raycasting
- Removed duplicate Enemies and Followers (with same stats)
- Reworked card selection highlight
- Updated Mana crystals to look different from essence
- Cleaned-up terrain tiles outlines
- Show Mana rewards on Mine interaction window
- Added labels to HUD action buttons
- FIX rewards button enabled without selection
- FIX buttons not responding after pausing
- FIX target of exploration navigation bar to prevent misclicks
- FIX cannot discard cards when resting
- Rampaging monsters hinder movement (also shown on the map)
- Ability to commit during exploration (useful when refreshing followers after activating them)
- Execute Level-up rewards last after all other rewards
Don't forget to join our Discord to playtest the game and participate in the discussion!
See you in the next Dev Log!
