Greetings everyone,
Thanks to the community for all the feedback and support, this is Update 0.1.4 and here's whats in it:
Post update/
Reduced bomber's damage by 60%, based on the community feedback.
New Units
M3 Half-Track
The classic M3 carrying soldiers
Upgrades:
- Never Dead: Upon M3 death spawn the shooting crew
- No Wreck: Remove Half-track wreckage faster
- Bazookas: Switch the shooting crew to Bazookas
- Trained Crew: Increase fire rate for the shooting crew
- Hide Behind: Units around Half-track get more health
Bofors 40mm
Anti-Air unit to stop the new enemy bomber JU-87
Upgrades:
- Greased Barrel: Shoots faster
- Bigger Blast: Bigger explosion
- Mechanics: Heal Bofors frequently
- Better Sight: Bofors have bigger radius
- Workout: Rotate faster towards targets
Charging Bayonet
Brave charging unit, will save you in hard times
Upgrades:
- Better Boots: Increase unit speed
- Armor: Have more health
- Economically Avenged: Upon death discount the next unit's purchase
- Stunned: Stun enemies around with explosion
- A Better End: Fire artillery targeting unit's death position
Spitfire
The classic Spitfire, comes with upgrades now!
Upgrades:
- Bigger Projectiles: Bigger projectiles to increase hit chance
- Armored: Unit have more Health
- Faster Reload: Shots every 2.5 seconds instead of 5
- Better Engine: Increase speed that you will get 20% less hits
- Extra Bombs: Drops bombs frequently and randomly
New Maps
- The Big Trench: Trench map with 4 routes and a lot of charging bayonet units
- City Invasion : City map with 3 routes and JU-87 bombers
Performance Boost
- Simplifying colliders on all units
- Simplifying colliders on all levels
- Better formula for acquiring target
- Render only whats visible on camera
Build Mode
- Game will pause and enter build mode, so player can build at their own pace
User Interface
- Reversing unit's order in game to match with keyboard shortcuts
- Moved UI to different render camera so it does not get effected by post processing
- Green sprite to indicates when unit is ready to build
- Fixed blinking UI Bug
- Disabled building under UI so player don't click and build at the same time
- Spitfire now shows targeted area
- Added a sprite wave countdown
- Added news box in the main menu
- Disabled Endless Mode button until it's added in the game
- Added green boarder around selected level
- Added bilinear filter to smooth out small images
Units Adjusting
- Armored: Reduced cost
- Armored: Fixed bug when sometimes it does not shoot
- Sniper: Reduced cost
- Sniper: Bullets now ignores blockers
- Sniper: Acquire target as soon as deployed
- M2 Mortar: Fixed bug where it stacks damage
- Bazooka: Projectiles will hit more often with bigger box collider
- Bazooka: Can now target air units properly
- Bazooka: Reduced Cost
- Machine Gun: Increased damage
- Machine Gun: No Overheat wasn't working properly
- Bicycle: Freezes on death often
- Machine Gun: Reduced cost
Upgrade System
- Improved upgrades system to show more units
- Fixed instances where upgrades show duplicate passives
Abilities
- Increased mines trigger radius
- Increased parachute spacing
Difficulty Balance
- Rebalanced all maps to have a better difficulty curve and increased rewards
Gameplay
- Added an End Round button to end the round while keeping the rewarded HP
- Added the ability to rotate units and abilities
- Game now pauses instead of slow motion when showing upgrades
- Game now pauses when showing shortcuts with 'K' instead of slow motion
- Game now pauses when pressing space to enter build mode
- Fixed instances where game does not end
- Fixed instances where player can un-pauses at the end screen
- Fixed instances where player can un-pauses at the upgrade screen
- Fixed instances where audio resets
- Fixed instances where upgrades text sometimes clip
Enemies
- Added new enemy: Charging Bayonet
- Added new enemy: Bomber JU-87
Audio
- Added 2 new tracks
Enjoy gaming,
Northend Games
