What I've been working on :
Added spotted sfx for Robo ravager.
Fixed Robo Ravager fire sfx being 2d instead of 3d sound.
Fixed Shotgun Ravager fire sfx being 2d instead of 3d sound.
Reworked how enemy bullets are shot. Instead of bullets having a constant velocity it was switched to an initial bullet force with corresponding bullet speeds for priority targets and normal ravagers.
Added new shotgun the AA12.
Increased number of hook shots in equipment drops.
Adjusted all loot pools.
Improved bullet wall detection in hopes of preventing bullet destruction while firing near a wall. This will need some more work.
Small reworks to Cascade View North.
Rebuilt occlusion and AI navigation for Cascade View North
Fixed bug where kick hits wouldn't be impacted by player camera's y rotation.
What's coming next :
More balance improvements
More UI Improvements
More WIP on Zombie AI behavior
More WIP on Ravager AI behavior
More SFX
Note from Dev :
Friendly reminder that after next week's update there will be a small hiatus of updates. I plan to have the regular update schedule back sometime by the end of October.
