What I've been working on :
Added missing gun sfx for fire and reloads
Added PPK

Added EVO

Added EXP gained popup
Improved Shotgun Ravager burst effect
Added new sfx for shotgun ravager shots
Shotgun Ravager shots are now slower but larger
Fixed Typos
Improved load times by removing lots of findgameobject statements in enemy behavior scripts
Updated Loot pools
Updated Steam Banners / Graphics
Added AI level scaling option on map screen
1911 has a faster fire rate and reload speed
All snipers and dmrs have increased damage
Fixed bug where ravagers didn't respond to AOE damage
Fixed bug where ravagers couldn't shoot vertically at player
Fixed bug where priority targets max HP was being incorrectly set
Adjusted base HP for priority targets
Made small level adjustments for better AI Navigation
Improved Occlusion for Westmont, Bluffs, Harbrook, and Holly
Ravagers have a 15% chance of not shooting and maneuvering around shortly instead
Increased prox charge's hp gain from 2hp to 5hp
Testing a new hook shot ability for the future equipment system. It will be a pickup for your equipment slot gaining 5 swings per pickup. I bound the hook ability to the F key to test its functionality. Look where you want to hook and hold F and move your character to use your momentum.
What's coming next :
New Map Progress
More balance improvements
More UI Improvements
More WIP on Zombie AI behavior
More SFX
More VO for Priority Targets
