Small update to ItsyRealm featuring combat pathing improvements!
- Improvements to non-player peep pathing during combat. Now, peeps will stop moving towards the player (or opponent, in the case of peep-vs-peep) when they are able to resume attacking. This prevents enemies from stacking up on top of the player or opponent and then strafing onto the same tile.
- A lot of work on animations and skins for inaccessible mobs like Theodyssius and Yendor
- Add Yeast Beast (Sacchorobyte) lair (inaccessible without Amulet of Yendor)
- Update userdata implementation for items to support stacking / noting items with userdata
- Initial work on recipes & ingredients for upcoming cooking update
- Fix transform logic for particles
- Fix sea foam around boats
- Initial work on vegetables for recipes
