Dear nobles,
We have not stopped patching the Noble's Life demo alpha version also thanks to your support. We have received quite a lot of reports of minor and major problems.
Today we are solving some of them.
# Courtyard
- It should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing.
- Guards on the walls should now have correct dialogues.
- Minor collision fixes.
# Audience
- Improving some repetitive animations in the first audience.
- Polishing some scenes of the petitioner being taken out by guards (some, unfortunately, still have problems).
- Merchant Jaques' animations should work better.
- Peasant Pierre should have a better hairstyle.
- Peasant Jacob got his hat back.
#City
- Improving more than a dozen flawed NPC background dialogues. Though characters at the breach in the wall or in camps.
- Innkeeper Katherine should respond correctly if a player character handed her 20 écu during the audience.
- Blacksmith's assistant stopped sweeping the air and got down to work.
- NPCs should no longer levitate.
- City guards should stop sliding.
- Improvement of a great variety of minor collisions.
# Other
- Minor fixes of typos and graphics.
- A map? dialogue option should no longer appear twice.
Known major bugs we are working on:
- Looping dialogue with advisor Guiscard when using the estate map. We are still in the process of solving this case.
- Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected. We have partially fixed this problem in this patch.
