Balance
BotG is game with many random events, but sometimes, it seems, the action lulls.
Added a new routine to check for a lack of enemies and add more in, if the level has fallen too low. What gets added depends on the state of the world map. Normally, it will be bandits, adventurers and camps, but if many towns have fallen, you may notice the wildlife of Leman enjoying a renaissance!
Loot in the dungeons in the Northlands and the New World increased! (Those dungeons are more dangerous, after all)
Missions to destroy camps, crypts and nests will now be time limited to 30 days as originally intended.
Bugs
Minor bug on formation screen - not initialised properly so if someone died, their old square was still lit up...
If you have a mission to destroy a location, and the location is destroyed somehow (not by you!), the mission will now auto cancel.
Exploit where you could hire and fire, and profit from their equipment - fixed!
Adventurer cost is now x1.5.
Common chainmail and leather both halved in price.
To compensate for this, many of the bandit encounters now yield more gold.
Info
Extra tooltip added to info/inventory screen, on the character figure, showing all their base combat stats.
(And some minor fixes highlighted by the above!)
Comsetic
A few extra pics added on screens that were all text.