Rework of Relations:
Before it was far too easy to get everyone to hate you - now it shouldn't matter how many small transgressions you make, Humanity won't declare war on you just cos you failed to guard a caravan.
Also increased the level Humans judge you an enemy, so if you have any save games effected by this, hopefully those cities should be white again.
Reworked Treasure Share - capped lower and increases slower.
No effect in existing games until you level up though!
When receiving free skills (e.g. on reaching level 5) instead of receiving Sword, you will get another level of whatever weapon skill you are best at.
Legendary items re-work:
There are now very few items with no special powers.
A few new powers added.
Most combat effects double in power (Precision, parry, etc)
Far less Will Power items - also fixed this, it previously did nothing.
A few other fixes.
Caravans - Perhaps too many - they were feeding orcs and bandits (Both these get stronger after every win) resulting in the game advancing too quickly.
Added new rule counting caravan successes and fails - if too many caravans don't reach their target, the number of new caravans will decline.
On resting (finally) prevented the ghost face that appears sometimes...
A few text clarifications and minor fixes.
