The last few weeks we've spent a lot of time making new levels and redesigning already existing rooms. One of these updated levels is an elevator shaft, of which a blockout can be seen below. In this level the elevator will not only be relevant for transport, but also to solve the puzzle itself. Note that this level is still a work-in-progress and that the art style will still be refined and updated over the next few weeks.

Furthermore, we'd like to give an update on some of the tutorial levels that we already showed in the last announcement. They've been updated with new assets and we've been experimenting with some new lighting settings. Below you can see two examples. They still need some tweaking, but let us know what you think.

Finally, the emergency storage room (level 1 in the demo of Invertigo) has also being redesigned. While we're still in the progress of blocking out this level, we can already give you a preview of its new layout.

