Hey everybody! Thanks to your reviews and feedback since the release of REMEDIUM, we've been able to work on many aspects of the game, fix several issues, and add a lot of new content based on what you've asked for most frequently! Here is the list of updates and hotfixes at the moment:
- Dash is now a separate non-alchemical ability with a short cooldown
- Amalgams don't dash anymore, instead they create powerful explosions around the player which are useful in close quarters and when surrounded by multiple enemies
- Reworked the movement of the protagonist to feel more precise and less floaty; he doesn't slide anymore when stopping, instead he slows down more naturally as it was always intended
- Fixed Hand Mortar often dealing super damage
- Fixed injections regen not working
- Fixed aiming mode when there are destructibles and no enemies
- Fixed damage numbers appears on level startup
- Fix dash gives high impulse in some cases around edges
- Some fixes in platforms logics
- Fixed selecting rotation circle in alchemy table on Gamepad