Hello to all of you. The EA v0.53 update is now available on the beta branch. If all goes well, it will be updated for everyone on the main branch on Saturday, September 17th. With this new update, grid lines have been added to the game to build symmetrical and parallel road layout, and the procedural world builder has been modified to create larger lands that are not islands.
What's New
Grid lines:
With the grid lines added to the game, you will now be able to draw parallel roads and make sure that the zone areas fit between the roads. Buildings and roads are not clamped on the grid so that free and organic city building can continue in the game. So you don't have to fit the grids exactly.
New map creation algorithm:
Maps will now have the amount of land based on the sea level you choose. At low sea level there will be a single coastal sea, while at high sea level there will be an island surrounded by sea on 4 sides. At medium level, it will be surrounded by sea on 2 or 3 sides.
New foliage generator:
I've integrated the smarter procedural vegetation generator I developed for my game Kasaba into this game. Foliages can now be created in clumps like in real life. In addition, all maps now have at least 3 ores of each type.

Bug fixes
- Fixed the bug where the middle of the road being able to go under water when drawing long roads.
- Fixed the bug where it says gold smith when you hover over the bakery.
- Fixes have been made to the mini map.
- Added opening animation to the bar showing the construction of buildings.
This new update is not compatible with older versions because it uses new algorithms. Therefore, you will not be able to continue your previous saved games in this version. So I will keep the old version active in one of the side branches for a while, so that people who want to continue their old saved games can continue in that branch without updating the game.
Best regards to everyone
Mustafa Caner Tonbul
