v1.3.1
Lots of assets for the next campaign level in this update. The next level isn’t finished yet but I didn’t want to go too long without pushing an update, and there’s some bugfixes as well.
Added
- Character art assets for Worthsfeld, a character that will appear in the next campaign level.
- Partial code and scene for the next campaign level (Currently inaccessible).
- Worthsfeld’s FAL. A unique version of the FAL that will be unlocked for use later in the campaign.
- Various other gear and character equipment art assets.
- Forklift
Changed
- Removed deprecated assets.
- Bullets now slow down as they travel long distances.
- Title text (large text that appears at the start of the campaign) code refactored.
- Dialogue code refactored.
- Vehicles now selectively hide occupants based on the position of the seat, rather than always hiding occupants.
- Machine gun right shoulder reload animation has been improved. Further improvements for timing will be made in future updates.
Fixed
- Mismatched door highlight on the freight ship’s doors.
- A loadout with locked items can no longer be saved by clicking an unlocked item in another category.
