I'm still pretty pissed we could not get the game ready in time for the insider Playtest.
But, I have good news
We finally fixed the two game breaking bugs ... and the other bug we discovered shortly after. That was such a pain. Now everything is looking bright for the Playtest #1 from the 17th to the 24th of may.
Dread that something is gone break also has set in. You know, usual game dev stuff.
Now let me go a little into detail about the Playtest #1
Like a house, we build MD on a solid foundation, in our case that of a MOBA.
The typical MOBA stuff hast to work, like abilities, items and so on.
When that is done, we start extending it with parkour movement and much more.

A further part we want to test is balance.
Very important are design rules for the weapons.
They make sure that a character isn't perfect at everything or can just mitigate his weaknesses.
What comes to mind is an assassin.
Usually these are good at killing one enemy with high burst damage and then running away. Now imagine the same assassin, but he also deals a lot of area damage and gets a big shield when he deals damage.
Doesn't sound fun to play against, does it?
We want the game to be fair.
The perfect outcome would be that even if you loose, you know it's because the enemy played better.
For this to happen, all weapons need strength but also weaknesses.
That is where you can help us a lot.
Because Monarchs Dawn has a lot of 3D movement, we can basically forget about copy and pasting from other MOBAs. It just does not work. Which means we are gone tap in the dark and need to get some experience. Please be patient.
After the playtest well make a huge round of gathering all your feedback.
That's all for today.
See you in the playtest.
