Fixed the nefarious Maximum Call Size Exceeded which was caused by problem with passives when playing with either Cecil or Aurora, this has been fixed.
Some mercenaries when recruited in a certain order could have their sprites momentarily shrink, this has been fixed. You were able to engage in some special conversations despite this not being intended, this has been fixed.
Changed some AI logic for Rinoa.
Added more value to AI's aggro stacks to high priority target mobs.
Hid item/equip and such menus when they can't be acccessed without mercenary
- News and updates
- Guild & Gals
- Hotfix to demo
Source: Steam Community (opens in a new tab)
