I have never had much experience with The Witcher games, aside from an extended playthrough of the third title and some exposure to other adaptations. Reigns: The Witcher brings something new to the old franchise, playing into the more comical aspect of the game’s encounters, and it has made its own path in the Reigns style. For that reason, Reigns: The Witcher does an excellent job of capturing the world I experienced during my time with the game.
Instead of the typical hack-and-slash gameplay found in the mainline The Witcher titles, Reigns: The Witcher offers a clever way to tell stories through poetry. The game opens with Dandelion, Geralt’s bard companion, explaining how Geralt will achieve immortality through the legacy of great tales he will tell about, rather reluctantly, Geralt and his misadventures across the realm. With that context for the many ways Geralt is about to die, the game begins.
