We heard your feedback and we have a patch for you!

New build
- Targeting has been reworked.
- Now all characters has different types of targeting, including frontline, backline targeting. Example: "Chant of Soul" from Veno now applies recovery effect to lowest HP ally.
- Targeting frontline will target backline if all front line targets were removed and vice-versa (backline targeting will attack frontline if the targets in the back does not exist).
- All characters now has improved targeting, and reduced randomness. For example - instead of attacking all random targets, attacks random frontline or backline target (one of).
Changelog
- Fixed issue where effect with match block duration was not removing properly.
- Effects now has groups. Bleeds are no longer ignored or stacked upon applying instead strongest effect will replace the weakest, removing the current one.
- Fixed bug where effect icon didn't sometimes remove after effect was removed.
- Removed TMora character and added Hope as replacement small visual changes) to fit expected lore and naming.
- Balance changes for Wolf, Skeleton and Demon boss.
- Balance changes to Nakar and Zulan.
- QoL improvements, textual tooltip fixes.
Thank you so much for your time and let us know if any issues come up!
Best,
Elizabete, Jagit Games and Coldwild Games crew
