Workshop Simulator changes bit by bit every day. It doesn't look like much, but if looking from a wider perspective, they turn out to be incredibly important - especially for the players.
Initially, to paint or clean surfaces in the game you had to keep the mouse button pressed constantly.
We have to admit that even for the most resilient among us it became tiring very quickly. After all, no one has their pointing finger muscly like Popeye! We additionally considered those with mobility issues who would want to play Workshop Simulator and wanted to help everyone enjoy the pleasures of repairing and renovating.

This is why we changed that behaviour, so the players won't have to hold the mouse button to fix things. Now all you need to do is to move the mouse to make progress. A small change for us, but a huge change for many people.

In the initial phases of designing Workshop Simulator there wasn't a function that saved the sanity of many of us. Currently, if you can't find this last damn screw that will allow you to disassemble the entire item - all you need to do is to hold the Alt button and see it highlighted... but we may return to the lack of it for a Hard mode someday ;) .

Items in Workshop Simulator are disassembled sometimes to many elements. Initially we planned to have access to them from an Inventory one by one. We discussed that and came to the conclusion reaching to the Inventory every single time would be very tedious in the case of items that have a lot of elements. Every element has its charm, too, so why not show them off? This is why we set them out in a visible way on trays, which follow you around.

Also the painting stage has had a small change, which in the big scope of things makes a huge difference in enjoyment of the game.
After all, nothing is as frustrating as that one damn pixel of paint left that you can't find visually, right? This is why we added an autofill function, which finishes up the work for you on a workbench when you're just before 100% of finishing it. Our game is not an irritating pixel hunter, but a relaxing, zen workshopping simulator :) .


We'll think about Pixel Hunts for our next game ;) .
Looks like something tiny, but makes a huge difference! In a few days you will be able to check for yourselves our changes in Workshop Simulator. We can't wait to hear from you!
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