Gameplay changes
Based on feedback from the community, the amount of damage taken from the monsters has been reworked. Monsters no longer instantly kill players when they are caught and instead do a set amount of damage (which can be changed in the new difficulty settings!). New animations, sounds and UI effects have also been added as part of this change.
As previously mentioned players can now change the difficulty of the survival part of the game. For the demo this currently only affects how much damage the monsters do when they attack the player.
Monsters can now be trapped in bear traps. This will give the players more means to escape during a chase.
Reduced the length of how far monsters will chase the player.
Changed inventory quick keys to use a crouch button + click / sprint button + click. This gives the player more control since they can be remapped.
The generation of the world is now entirely seed based. The last remaining random element has been removed. This was done to make testing a lot easier.
The current seed of the map will now be displayed in the pause menu and the loading menu. It can also be copied from the pause menu to allow players to more easily give feedback on a specific map generation.
Some changes have been made to prevent endpoints of sideroads from being generated too close to the edge of the map.
Updated textures for the car.
Fixed the collider for the wooden benches to prevent the player from getting stuck in them.
Made some changes to the main menu to better reflect the current state of the demo.
Bug fixes
(Demo puzzle spoiler)
Fixed a bug which would make the
right container in the graveyard have a different prompt for using it than the wrong ones.
Widened a walkway in the large barn where enemies could get stuck on eachother.
