Development continues and great progress has been made in fine tuning a lot of features. Many of these changes also affect the demo so another update to the demo is now out.
Gameplay changes
Player no longer slides while on an uneven surface.
Reduced chance of roads generating parallel to each other and becoming a jumbled mess.
The first objective is now marked on the map to make the game less confusing for new players.
Made some changes to post processing to improve the look of the game.
Some simpler crafting recipes can now be crafted while the player is not at a workbench.
Reduced length of storms 60 > 40 seconds.
Reduced the total amount of enemies patrolling the forest.
The car can no longer be unstuck when it is out of batteries.
Changed the positions of some notes in the graveyard to make the player safer when reading them.
The car windows now have proper textures to no longer make them appear almost invisible.
Bug fixes
Fixed a bug which caused current satiation value to be able to display numbers less than 0 when out of food.
