Firstly, a huge thanks to anyone that wishlisted, watched the stream or played the demo during the Steam next fest festival! It really was a crazy week!
After watching people play the demo and hearing your feedback it was clear that the stealth mechanics were a bit confusing. So they have been reworked to hopefully make things more clear to the player what is going on.
As always, your feedback is very important. So if you have any suggestions or ideas please let us know!
Gameplay changes
Many changes have been made to how enemies detect the player.
The player will now be informed when they risk being detected by enemies.
Changes detection rate to make the game slightly easier.
Added more hiding spots to certain locations where a lot of players previously died multiple times.
Improved collisions with bushes and trees to make hiding easier.
Improved AI pathfinding in several areas.
Reworked enemy behavior so that when a player hides after managing to lose a chasing enemy they are less likely to find a hiding player.
Added some effects to let the player know when they are close to running out of stamina.
Bug fixes
Fixed a bug which caused enemies to not chase the player when they were standing too close to the edge of an elevated platform.
Fixed a bug which caused messages informing the player that they dropped items on death not to display correctly.
Changed so the player will no longer respawn next to things that can hurt them.
Fixed a bug which caused stamina to drain if the player held down the sprint button while standing still.
