Just uploaded a new version of the demo. With a huge graphics overhaul, with limited performance impact :
- high resolution terrain
- new textures
- more light in the dark missions
- fog (for more sense of depth)
- better colors on units, buildings and UI
Also from player feedback:
- Guiding floor light to mission start button
- Disable 'reset brain button' on first run
- More visible Objective markers
- First level difficulty reduced
- Improved build building UI
So please keep the feedback coming.
Known issues:
- Sometimes the game crashes when a mission is completed (successfully or failed). Still trying to reproduce the exact cause of this.
- Sometimes the game crashes when resetting the brain. (Could not reproduce this)
- The physics of the cubes at the start of the game is a lot worse than the cubes in the missions.
- There is no way to skip a cutscene (annoying when replaying a level, trust me I know :-) )
- A lot of information is only in audio voice lines.
- Minimum spec is CPU bound, this causes the game to run slower. This will be improved, but not in the sort term.
- Index controllers need to be reoriented in the medical bay.
- Game progress is saved only per finished mission.
- If you restart the game all settings have been reset.