Developer postOriginal post (opens in a new tab)

Big visual update on the Demo V0.1.3

Just uploaded a new version of the demo. With a huge graphics overhaul, with limited performance impact :

  • high resolution terrain
  • new textures
  • more light in the dark missions
  • fog (for more sense of depth)
  • better colors on units, buildings and UI

Also from player feedback:

  • Guiding floor light to mission start button
  • Disable 'reset brain button' on first run
  • More visible Objective markers
  • First level difficulty reduced
  • Improved build building UI

So please keep the feedback coming.

Known issues:

  • Sometimes the game crashes when a mission is completed (successfully or failed). Still trying to reproduce the exact cause of this.
  • Sometimes the game crashes when resetting the brain. (Could not reproduce this)
  • The physics of the cubes at the start of the game is a lot worse than the cubes in the missions.
  • There is no way to skip a cutscene (annoying when replaying a level, trust me I know :-) )
  • A lot of information is only in audio voice lines.
  • Minimum spec is CPU bound, this causes the game to run slower. This will be improved, but not in the sort term.
  • Index controllers need to be reoriented in the medical bay.
  • Game progress is saved only per finished mission.
  • If you restart the game all settings have been reset.