Hey Cyborgs,
This emergency hotfix addresses several critical issues, including a frustrating bug that caused the camera to spin uncontrollably when multiple game controllers were connected. We've also made improvements to analog device support, optimized input remapping, and added a new graphical option to enhance visual quality.
Thank you for your feedback—it helps us refine the flight experience! Here are the details of the fixes and improvements:
⚙️ PERFORMANCE OPTIMIZATIONS ⚙️
- Added ambient occlusion as a graphical setting. This improves lighting realism by simulating how light is blocked in crevices, adding depth and realism to the environment.

🛠 UI AND CONTROLS IMPROVEMENTS 🛠
✅ Joystick Plugin Overhaul
- Improved automatic detection of analog devices.
- Key retrieval directly from input settings.
✅ Optimized Analog Device Support
- Replaced raw input plugin with the joystick plugin.
- Added support for multiple analog devices simultaneously.
- Clearer UI for managing analog input.
✅ Enhanced Input Remapping
- Remapping reworked to function with the joystick plugin (sticks and triggers).
- Auto-remap now selects the appropriate stick or trigger automatically.
✅ Input Adjustments & Fixes
- Adjustments based on Mibe’s feedback: separated camera and ship rotation axes.
- Improved auto-detection to invert axes based on stick/trigger direction.
- Fixed an issue where remapping could fail on the first attempt.
- Easier setup thanks to enhanced auto-detection.
✅ Contracts and Missions
- Data Center and Refinery missions moved to the Contracts Intermedate on the Relay Tower.

We appreciate your patience and support as we continue to improve the game experience. This hotfix addresses urgent issues, but we’re already working on further optimizations and enhancements based on your feedback.
Feel free to report any new issues and share your thoughts on our Discord server—your input is essential in making the game even better.
See you among the stars, Cyborgs! ✨
