A new release of the GROSS Demo is now available.
Bug fixes
It was no longer possible to upgrade the mortar turret, as a left click switched into the “set target area” mode. Now the mortar turret can be upgraded like any other turret, and you can select the option to set a new target area from the upgrade dialogue.
Performance improvements in late game.
Fixed calculations regarding the way explosions affect ragdolls. Simply put: blowing stuff up is now more fun.
It is no longer possible to damage the base with melee attacks. Reminder: It was never advisable to damage the base with melee attacks in the first place.
Music didn’t properly fade out while the player was in a menu when a track change occured.
Changes/Features
New setting “Streamer Mode” in the “Audio” section. When active, plays only music that should not be protected by Youtubes Content ID.
The constructable object can now be switched with a right click, even when not looking at an empty square.
Damage numbers are no longer shown by default. You can reactivate them in the settings menu under “Game”.
When buying a constructable, it doesn’t just plop into existence anymore but instead smoothly grows in a playful way. This is more pleasing on the eye, so please, be pleased.
Balancing
Tesla Turrets did not affect large zombies. This was not intended and is now fixed.
Cash drops have been slightly reduced across all difficulties.
Keep in mind that in the coming weeks there’s going to be a complete rebalancing patch that will adjust difficulty of the zombies as well as cash drops and constructable/equipment cost. This will also bring a wipe of the scoreboards.
