A new minor release of the GROSS Demo is now available.
Bug fixes
- Increased performance in level DEAD END.
- Minor bug and performance fixes.
- When pressing H for a long time to constantly show the key bindings, and afterwards picking up a piece of equipment or a weapon, the icon for that equipment/weapon slot still faded after a few seconds.
- Clicking on “Credits” left the settings menu in an inconsistent state.
- Melee attacks are no longer possible during the construction phase. Why would you want to attack anything at that time anyway?
Balancing
The cost of upgrades was prohibitively high, which was not intentional. Upgrades become more and more expensive, because if you upgrade both damage and attacks per second, your turret becomes more powerful than if you only improve damage. However, the current system went too far.
Old: Each upgrade increases the the cost of the next upgrade.
For example take the missile launcher with a base upgrade cost of 150$ and a multiplier of 1.5:
The first damage upgrade cost 150$, the second damage upgrade cost 225$, the third damage upgrade cost 338$. The next upgrade (to its range, for example) would then cost 506$.
New: Stat upgrade costs are now based on the number of different stats that were upgraded.
For example (again with the missile launcher): The first upgrade to its damage cost 150$. The second upgrade to its damage still costs 150$ - you are still upgrading the same stat. If you also want to upgrade its range, then this upgrade will cost you 225$ and raise the cost. So after buying both damage and and range upgrades, these upgrades (damage and range) will now cost you 225$ a piece, and upgrades to a third stat (like explosion range) will cost you 338$.
If that doesn’t make any sense to you, here’s the TLDR: Turret upgrade costs are now a lot lower and actually make sense.
