Source: Steam Community (opens in a new tab)
Improvements and Major Changes
- All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
- Deactivated trial effects for improved performance (shader compilation)
Bugfixes
- Fixed a bug that caused a crash when unlocking weapons
- Fixed wrong calculated enemy melee damage on higher map tiers
- Fixed range projectiles colliding with upper walls when standing close
- Fixed map damage applied on rifts
- Fixed rift progress UI being active after completing rift
- Fixed persistant rift scaling on the current active map after completing a rift
- Fixed decimal values on tooltips
- Fixed corrupted trinket not displaying +1 received damage stat information