Update 4.2
Hello Everyone!
We're part of Steam's NEXT FEST! This is a full week where Steam gives back to the developers who have a free demo available to the public but have not yet released the game. It's an amazing chance to show the game to a much larger audience and I'm very grateful.
Early Access is coming soon, and the game is growing by leaps and bounds all thanks to the community's feedback!
Don't forget to join the Discord channel if you haven't already!
Project META Discord
Other than overall performance optimizations and tweaks, here are all of the noted changes:
Changelist for 4.2
- Super Strength has been changed to increase different mass amounts of the avatar body. This should decrease pushback when striking and lessen the avatar being lifted off the ground when throwing. While still experimental, it seems to be helping a good deal with control and balance.
- Flight has also had an experimental change: Double clicking the triggers should greatly increase the acceleration of flight. A visual and audio effect will be added soon to make it much more apparent.
- Hitting the ground at a high speed now produces a larger version of the force wave effect. It does not affect the player but should knock back enemies and objects in range.
- Web Zip-Lines are now MUCH more responsive. Players should be able to use it much more frequently and activate it more accurately.
- Each weapon slot is now automatically set to one of the 4 current weapons on start, instead of all being swords by default.
- Improved wind sounds and thresholds for activation.
- Fixed grabbing offset for some objects.
- Added more checks to cancel hover mode correctly.
- More lighting Improvements! Light Probes added to all levels. What this means is that lighting on dynamic objects like your avatar, enemies, and moving objects should be MUCH better and change with their movement.
- Layers have been changed so that the web lines do not interfere with the web projectiles.
- Fixed Music Controls not working after update.
- Fixed Max Debris Limit not working after update.
- Fixed Player Start Point being too high in apartment complex.
- Fixed missing Light Probes in Millennium City.
- Added controls for shadow quality.
- Added controls for Shadow Render Distance.
- Fixed Max Render Distance for Camera not working after update.
- Fixed Hover Mode still glitching after cancelling.
- Fixed impact decal getting destroyed after walls were broken.
- Fixed Web Projectile that was too weak after update.
- Fixed enemy count that could be set to 0 on enemy spawner interface.
- Fixed Weapon Panel popping up after switching to new powerset.
- Fixed Popups disappearing too soon.
- Minor aesthetic and optimization changes to the superhero base in terms of the energy pulses throughout the architecture.
- Super Strength glitch where turning off the power screwed up the body mass and dropped you through the floor has been fixed.
- Enemy AI and FSM has been cleaned up and should be slightly more performant.
- Changed web effect.
- Added function to turn off trigger power when player menu is open.
- Level Select Images are now usable by laser pointer OR by physically touching the image.
- Improved enemy jump animations and AI. Should no longer jump during attacks.
- Fixed and improved enemy navigation in Apartment Complex.
- More destructible objects are now grabbable.
- Fixed enemy spawn interface that had different spawn limits than the menu.
- Fixed menu calibration button in player menu.
- Added small auto-calibrate to start of game so player isn't auto-set so low.
- Fixed and improved crack VFX when doing hard landings.
- Fixed double fireball creation when using Fire Bomb.
- Increased deacceleration of player when letting go of input to reduce drift.
- Added more visual effects to player base.
- Opening the player menu while in slow-motion now uses same time-scale as normal time.
- Vehicles have undergone a serious AI and optimization re-work and many bugs were fixed.
