CONTENT/FEATURES:
* Buildable ammo container added
* Wall light added
* Energy bar added (gives the player energy)
CHANGES:
* Harvestable object 'Boulder' mesh changed
* Lamps save if their turned on or not when loading game
* Deers and rabbits will always spawn at least '1' raw meat
* Rabbit health decreased
* Hunter scope zoom in increased
* Animation on tutorial text stops when close to it
* If you have a GPS, for 20 minutes after death a marker will appear on the map showing death location
* Medical containers will only give medical items
* Increased radius around buildable that loot and enemies wont spawn (items like chairs or lamps, wont stop this)
* Adjusted player spawns so you're closer to areas with POIs
* Adjustments to night vision post process
* For now, as long as a building piece (when in build mode) isn't floating, you can place it anywhere (this will change as the building system is improved)
* More buildables can be stacked now
* Increased radiation zombie health, damage and vision
BUG FIXES:
* Possible fix for ghost item bug after loading save, etc
* Fixed bridge collision
