Source: Steam Community (opens in a new tab)
AI Improvements
- Enemies are now much better at abandoning bad or exposed cover instead of lingering too long.
- Fixed an issue where enemies could get stuck looping between repositioning and attacking, causing them to run in circles.
- Improved enemy cover behavior and awareness. Enemies now abandon exposed or invalid cover more reliably and make better use of peeking during combat.
- Improved enemy combat reactions. Enemies now correctly drop weapons after losing a limb and behave more consistently when engaging the player.
- Fixed an issue where enemies could behave incorrectly when reacting to player visibility and positioning.
Controls & Controller Support Fixes and Improvements
- Fixed several PlayStation controller binding issues.
- Vehicle controls on the controller have been adjusted to better match common standards.
- Added separate driving controls for cars and motorboats on gamepad:
- Added a dedicated Turbo binding, fixing cases where sprinting could fail to trigger correctly.
- Attacks can now be performed while running.
- Weapons can now be reloaded using the primary attack button when the magazine is empty.
- Improved controller flow: you can now resume running after weapon actions as long as you keep moving forward.
- Workbench now correctly reacts to both keyboard and gamepad input.
- Fixed Tutorial system improvements:
- Tutorial text now updates correctly if the input device changes while the tutorial is active.
- Tutorials no longer force controller prompts when the player is using keyboard and mouse.
- Fixed missing key binding prompts for tutorial messages.
- General refactoring to improve tutorial readability and stability.
Other Fixes and Improvements
- Fixed an issue where audio settings could not be adjusted.
- Fixed an issue where the flashlight could not be turned on in certain situations.
- Improved music transitions for smoother playback between gameplay states.