Added a new NPC. The new NPC spawns at the Merchant's Guild. Buildable buildings are for sale via this new NPC. All of the buildable buildings have been removed from other NPCs.
Added a new building to the Merchant's Guild.
Farms, Locations and Towns are now positioned slightly more randomly inside of each map. Farm's have been changed to spawn in a more central location. This will allow for each of these locations to be expanded with new player or NPC placed buildings. This change required a lot of updates to the data files behind map creation, and all existing saved game files are incompatible. I added a new beta build so old game files can be played from there.
Helmets are now constructed from metal. Helmets now spawn in loot chests.
Added leather boots which have an armor rating. Leather boots spawn in loot chests.
Increased the variety of other items that spawn in loot chests.
Added more damage sound effects on various NPC mobs.
Update skeleton AI to more easily launch ranged attacks.
Fixed bugs around storing footwear in chests.
Update footwear rendering when stored in the player's inventory.
Fixed rendering bugs for melee weapons constructed of various metal types.
- News and updates
- The Isle of Elanor
- Update Notes for Build 0.2.2.01
Source: Steam Community (opens in a new tab)
