Added New Features
Terrain
1. Some grasses removed.
2. Some trees removed.
3. Tree spawn fading effect has been changed.
4. Changed the enemy tribe road floor texture.
5. Terrain grass, tress, mountain cliff, ground forest texture changed to 2k.
6. Trees are changed.
GamePlay
1. Character fall damage has been added.
2. Character walk and run speed has been changed. (Backwards and strafe movement)
3. Main camera position has been changed.
4.The interaction processes with objects have been redeveloped.
Sound
1.An audio file now plays when animals are hit.
Added temporary sound effects. (Special animal sound effects will be added in the future.)
General UI
1. An early access notification message has been added to the loading screen.
Crafting UI
1. All items were displayed on the crafting menu.
"(If an item requires a station to be crafted,
instead of the production button, a picture of the station was shown.)"
Fixes
GamePlay
1. Character jump animation bug fixed.
2. Mouse cursor locked on the screen center. (Fixed 2 monitors problem.)
3. Item interaction problems has been fixed.
4. Improved the codes for hitting enemy characters.
Crafting UI
1. Fixed the crafting list so that the number of items in the requirement list is displayed as two digits.
Sound
1. Animal skinning sfx problem has been fixed.
Dev Notes
1. InventoryManager component reference change to singleton.
2. DayNightManager component reference change to singleton.
3. SoundManager component reference change to singleton.
4. ScreenTextManager component reference change to singleton.
5. CharacterStatusManager component reference change to singleton.
6. CharacterHudBarManager component reference change to singleton.
7. The forced delete feature has been improved. (Force Wipe)
8. The build version has been increased.
