Fixes
- exception: Handle rare exception in savegames
- exception: Fixed exception in ui in rare cases after loading a game
- exception: Fixed Exception with removed doors in an not started room in special situations
- graphic: Fixed wrong textures when changing the floor texture when the room is still in construction
- overlay: Fixed moving Room Problem Icon in special cases
- savegame: Fixed users might have a different order on same priorities after loading a savegame, causing an unexpected change in the productivity
- savegame: Fixed serialize of cleanliness users
- savegame: Fixed loading savegames with custom materials
- simulation: Better autocorrection in a strange bug
- simulation: Fixed some missing updates while maintaining active interior items
- simulation: Fixed FreeSpace was not set when a new room was build
- simulation: When destroying a room, the clean task was not removed
- simulation: Fixed not updated Room Connections when an unfinished door was removed
- ui: Fixed loading tips wraping
- ui: Fixed wrong order of Needs and skills in the Person-Tooltip
Added
- consistency: Added Detection of Bug where an interior is 100% constructed but not moving to the finished state
- feedback: Added Star Rating for feedback
- RoomLevel: Added Room Level Mood change
- simulation: Added Required Room level depending on the skills of the person
- thoughts: Added special Resident Thought and moved the Thought value to there.
- tip: Added Tip for Quicksave Shortcut
- ui: Added Free Space Label when creating rooms
- ui: Added Resident Mood calculation tooltip
Improved
- debugging: Better debugging for rare TalkTo Problem
- I18n: Cleanup translation files
- interaction: Improved the Interior Item placement center calculation, to rotate items more natural
- overlay: Hide path that the person is going to do after the activity
- performance: Reduced logging when persons changing the rooms to improve performance
- performance: Optimized ResourceOverview for Relevant items
- thoughts: Don't show NoResident Though separate
- ui: Improved Thoughts Panel
- ui: Make ResidenceMoodCalculation Layout more clear
- ui: Only show RoomLevel for rooms with residents
- ui: Redesign Structure of the Person Selection Panel to have more clear sections
Balancing
- difficulty: Changed starting crew person to a regular Engineer, to have less room quality panalty
