Fixes
- exception: Fixed exception in UI and log better
- i18n: Fixed Small Typo
- metric: Fixed some problems with metrics, where persons didn't priotise the nearest task in edge cases
- performance: Fixed some performance issues related to useless ship energy updates in big ships
- simulation: Simulation did too much, due to high metric calculation in the task change listener
- simulation: Fixed possible SetActivity Looping in edge cases for Persons, that talk to each other.
- simulation: Fixed bug where persons did not talk to each other in some cases.
- simulation: items did not get informed about a powercut, if they did not use energy yet.
- simulation: Fixed rare problem with a ship without energy causing strange errors
- ui: Fixed missing Base Launch cost to details tooltip in Supply Popup
- ui: Fixed rare Exception in UI, related to problem tooltips in multi selection items
- ui: Skills close to the next level were shown in the wrong color
- ui: Skills were not shown acurate enough for special cases
- ui: Main Doors at new designed rooms now get also a number behind.
Added
- ui: Added Legend to the Skill Level overview
- ui: Added Tooltip for Dismantle interior items to see what resources are recovered (also removed the headline there)
- ui: Added Effected Items for Environment effects in ResourceTypePopups
Improved
- debug: Don't log anything in HighPerformance Mode
- debug: Added HighPerformance Mode to Debugging Options
- debug: Make Simulation Burst Mode directly setable in the debug options and show this in the fps-line more precice
- i18n: Improved some Texts and fixed gramma issues
- i18n: Some tutorial texts
- performance: Added more critical validates not being done in the HighPerformance mode
- performance: Improved performance of sorting Container Users for the update tasks
- performance: More specialcases for Task updates, now calculate close to everything before updating the persons
- performance: Fixed some performance issue, where persons updating, without any need.
- simulation: Improved Event handling to get more reliable Resource Events
- ui: Added Vertical Lines to the SKill Levels to make it more clear what item belongs to what skill
- ui: Hide Idle from the Next Activities Queue
- unity: Updated to new Unity 6 LTS and new Libraries
Balancing
- crafting: Balanced amount of electrical components to craft to be more reasonable
