Fixes
- animation: Fixed animation Position for new Environment Items
- animation: Fixed wrong aligned Persons talking to each other
- clone: Clone also clones the increaseEfficiencyPriority
- construction: Fixed Room Construction Resources for Door when using non interior items
- debugging: Fixed slow simulation when having consistency checks enabled in special cases
- error: Fixed error when FreeSpace changed in construction mode
- error: Fixed error in special cases where a task to cancel was not found
- graphics: Fixed material of ShipRadiator was still setup on debug-view
- graphics: Fixed positioning of construction boxes in a special case, not grouping them correct.
- graphics: Fixed outside part of solar panel and radiator was not marked correct (got inside light and dirt
- group: Fixed errormessage when changing priorities on a group with not arrived persons
- i18n: Fixed missing Icon in a tutorial text
- interaction: Fixed wrong selection bounds of Photovoltaic panel and Radiator in construction
- mass: Fixed problems in mass calculations
- mission: Fixed error with empty slots on missions
- missions: Fixed too big electrical resources needs for mission place updates
- overlay: Fixed moving Problem Icons
- overlay: Fixed new bar-overlays are not removed
- overlay: Fixed some resourcetypes were not shown on problem-overlay-elements
- pimenu: Fixed Take 0g was allowed in specialcases conditions
- pimenu: Wrong shown Metric values in the pimenu at some special cases
- problem: Fixed wrong Empty fireextinguisher Person Problem
- savegame: Fixed possible bug in savegames with custom meshes
- savegame: Loading not set the new simulation id correct, leading to duplicate ids
- simulation: Fixed possible simulation loop in special cases
- simulation: Fixed error with purification plant
- simulation: Fixed talktome Task when a person die
- simulation: Fixed missing cleaniliness removal when a person die
- simulation: Fixed a problem where a person not finish a task, when it gets too good.
- simulation: When adding or removing free space of a residenceroom, the residence mood get updated
- simulation: Fixed possible endless loop in special cases
- simulation: Fireextinguishers CO2 was not pushed to ships air
- simulation: Fixed warning-log when a room is finished
- simulation: Fixed errors when dropping a battery in an unfinished room
- simulation: Fixed new PreparedEarth Recipe in Chemistry workbench
- simulation: Fixed left over cleanliness task in special cases
- simulation: Fixed warning when connecting storages with garbage disposal
- tasks: Cleaning Task was not restarted correct.
- test: Fixed various things due to automatised tests
- ui: Fixed Problems were not cleared well when dismantle shuttlebay in special cases
- ui: Fixed duplicate tooltip in Environment impact of interior items
- ui: Maximum iconSize for Room Icon chooser
- ui: Fixed overlapping of needed Resources in InteriorItems when room is still in construction
- ui: Fixed ui error with unfinished batteries preconfiguration panel
- ui: Fixed TransportTasks Headline was shown at first selected item
- ui: Removed InteriorItem Boxes from Overlay if its the non interior item box mode
- ui: Fixed overlapping UI in Set Overlay Popup
- ui: Dulicate delta value was shown on some special Trait Tooltips
- ui: Fixed wrong ConstructionResources were shown for Rooms in the UI
- ui: Fixed overlapping interior items over searchbar in interior item menu
- ui: Fixed Tables with sorting could have the wrong col-width in specialcases
Added
- debug: Added a high performance mode for developers to test the real performance
- debug: Added Overview window for all ResourceTypes for easy balancing
- debug: Added Visual marker, when consistency checks are enabled
- debug: Make ConstructionResources change in an overview editor, to balance faster
- debug: Added Editor Window to view construction resources for interior Items
- groups: Make Group selectable as Default, to be used for the new Pesons
- mission: Added cancel to mission when the ship was not started
- mode: Added additonal Testing Gamemode for the new NonInteriorItemBoxes Testing
- overlay: Added Task Overlay when hover over the Person Activities
- overlay: Added visible Bars for Clean and Increase efficiency while working on them (like maintain bar)
- pimenu: Added Make Room Private/Public to piMenu
- recipe: New Recipe to directly convert garbage water to prepared earth, to grow faster food
- tips: Added more Tips
- ui: Added WorkingSpeed to CurrentActivityIcon in Person selection PAnel
- ui: Added efficiency as part of the Item-Overlay
- ui: Added Tooltip for Recipes in Interior Item Tooltip of Interior Item Build Menu
- ui: Show TransportConnections for Garbage Disposal Items
- ui: Added icon for appearance category of items
Improved
- animation: Use MainDoor for Construct Room Animation.
- debug: Wait with consistency checks longer after an event, to prevent false positives with nanoseconds rounding issues
- debug: Log changes in Resource Container Tasks in consistency checks
- debug: Improved Logging for warnings in savegames
- graphics: Show items when they wait for empty items
- i18n: Finished complete German translation
- i18n: More german Translation
- interaction: Allow the shuttlebay can be dismantled, when the mission has not been started
- mode: Set non interior item box mode as default and adapted the tutorial to it.
- overlay: Improved bar overlays to show all bars in one element ot prevent overlapping if multiple are shown.
- pimenu: Player is able to start actions even when its not allowed due to the group schedule
- rename: Rename Logic for ResourceTypes
- rename: Renamed internal Interior Item Names (including migrations, to do this easy in the future)
- tiles: Blocked placing items to walls next to doors, to prevent visual blocked
- ui: Also find craftable ResourceTypes and include them into relevant resources
- ui: Improved WorldElements for Items with multiple customers or workers
- ui: More structured Person Tooltips
- ui: Hide not needed Shift-Name (when we just have one shift )
- ui: Moved Duration also to the 2. line in case of multiline recipe Element
- ui: Improved RecipeElement separating energy and others to separate line to have it easier readable
- ui: Improved World Tooltip for Items and Rooms
- ui: ResourceTypeTooltip with given level (like in supplyPopup-crew) will show better the skill level
Balancing
- construction: Reduced Construction Resources for Mass Balancers
- construction: Balanced Construction Times of all items
- craft: Added Simple Craft-Recipe for Plastic on Chemistry Workbench
- earth: Make H2 buyable from earth, to be able to do food earlier
- items: New Balance of needed ResourceTypes
- missions: Missions not need interiorItems instead use the newly created crafting elements.
- objective: Removed bed rewards by something more useful. 1. Crew Level: Plastic, 2. Crew Level: H2
- persons: Improved Person Generator, so more low level skills appear but with better traits.
- priority: Increased max TalkTo Metric (so persons are more likly to be disturbed to talk to each other
- recipe: MechanicalParts and Cimple circuits done in 50% of the time
- recipe: Electrial Parts need more complex Resources to craft
- resources: Added more resources, balanced all items
