Fixes
- error: Error logging when selected a room in a special case
- items: Fixed medical bed needed 500t instead of 500kg steel
- pathfinding: Fixed pathfinding issue related to the add door feature
- simulation: Fixed missing updateCache for new rooms
- simulation: Fixed person diing due to new container users from last iteration
- simulation: Fixed Person were transporting minimal amount of resources in some special cases
- ui: Maximum of grouped Items were calculated wrong in the container tooltip
Added
- overlay: Show Paths for customer and workers for selected interior item
- tutorial: Added Tutorial for supply ships
- tutorial: Added new Lifesupport tutorial
- tutorial: Added new Transport Tutorial
- tutorial: Added new Transport Tutorial with a separated scene.
- tutorial: New Crew Tutorial
- tutorial: Added a Basic Tutorial explaining camera, time and different time controls
- tutorial: Added a tutorial finished Screen
- ui: New Tutorial Finish Popup to lead to the next tutorial or new game
Improved
- help: Wait for person before showing empty toolbelt help
- logging: Improved GameTime to logging
- performance: Removed old container Update code
- simulation: Live update of the Item Priority, so it's easy to see what this priority do
- simulation: Allow 0 values for users (so the items are still added, even if they are turned offline like before)
- simulation: Set the maximum Value of users (e.g. energy user) to the real maximum, related to all other factors (like condition)
- tutorial: Removed Objective Help, due to we have separate tutorials now.
- tutorial: Split up tutorial to a separate Mainmenu item
- unity: Updated to new Unity and third party versions
- unity: Updated Unity and unity packages
Balancing
- start: Added all needed interior items for the basic lifesupport to the starting satelite.
