Fixes
- crash: Fixed another memory leak
- graphics: Fixed showing the to craft item when its preconfigured
- interaction: Fixed PiMenu not using player transport tasks in some special cases and not allow the player to force fill tasks
- intro: Fixed error in intro, due to new PlayerHelp System
Added
- credits: Special Thanks to Silverstone
- debugging: Send also last game log in case of crashes
- interaction: Clone without settings is now toggleable in an enhanced placement panel
- priority: Added work priority for items with a working slot (e.g. crafting)
- simulation: Split up Priorities to Transport, Maintain and Control Priority
- simulation: Added check for possible transport loop and prevent that with a remove incompatible confirm popup.
- ui: Show settings, that are cloned for interior items
- ui: PiMenu Groups now support subgroups (used for priority types)
Improved
- performance: Used Unities new Resident Drawer feature to gain more fps
- simulation: Use Construction Priority also for the Resource containers
- ui: Improved TaskElement for constructions
- ui: Remove Items from Dock after emptied, to make it easier to use when ordered many different ones
- ui: WorlElementOverlay in constructionstate shows more construction data
- ui: Hide the disabled fill and empty options, due to that info is no longer useful for the player with the new transport mechanics.
- ui: Priorities are now shown as icon buttons
- ui: Tooltips can now grow further than the element for very large tooltips
Balancing
- items: Itnerior items at the beginning need less resources
- items: Ship Radiator need less circuts to make the start easier
