Fixes
- animation: Fixed strange hook paths in front of some interior items (smoother paths)
- error: Fixed error when trying to preconfigure special elements in not finished room
- error: Fixed error with connections to dismantled items in special cases
- exception: Better error handlich in a very rare case related to room connections.
- graphics: Fixed Dismantled rooms were visible after savegame loaded
- graphics: Fixed visuals of dismantle boxes in rooms were missing
- graphics: Fixed Small Items not shown on the table anymore
- overlay: Overlay pointing to the wrong autopick targets in a specialcase in preconfigure
- pathfinding: Fixed missing dirty in animation paths when dropping or removing interior items from it
- planning: First door can now be also removed (and placed to another location)
- simulation: Fixed exception when dismantle a room after canceling a not finished door with a neighbor room
- simulation: Fixed special case where persons walk not out of a dismantled room)
- transport: Fixed another Transport issue when the target is a door in another room
- transport: Fixed sealing doors not updated the Entity Cache and other smaller issues with it.
- transport: Cached Paths used for reverse Paths were wrong
- transport: Fixed Transport errors in some rare situations
- ui: Prevent canceling the main construction door in a constuction site
- ui: Fixed missing Empty Warning for Garbage (ui icon and problem element)
- warning: Fixed warning when placing a room without a door
Improved
- graphics: Improved SmallResources shown on Tables while processing without colors
- i18n: Makt the Login Message translatable and added hint
- interaction: Alt SelectMultiple now Select only rooms, Shift only persons
- interaction: Focus button for ShipSections are showing the rooms now
- memory: More memory cleanup with a new system that ensure that.
- preconfigure: Make Preconfigure also work for items in unfinished rooms
- problems: Improved Problems of Transport Tasks, to be the same in both storage. Also changed to an aligned naming EmptySource and FullTarget Problem.
- transport: Persons and Items priotise closer items in the same room
- transport: Improved Transport prioritieis, to pick more reasonable targets
- transport: New Storage Behavior and allowed more possible connections for more usecases
- unity: Updated Unity
