Hello ghost hunters,
Today we want to give you more insight into our development progress. We currently have several construction sites that we want to work on. We will go into the following details in the following progress blog:
- New objects for various new levels (small description and pictures).
- Revised menu
- Gameplay and spirit
- The in-game tutorial
- The game character
New objects for various new levels (small description and pictures).
In the following images you can see new objects used for the Gas Station level. Please note that the objects are still untextured:
(Here you can see a shelf for the sales area of the gas station. The shelf is not yet final and we will definitely continue to work on it. This shelf will be placed on the wall.)

(Here you can see a shelf with a different variation. This shelf is best placed in the middle of the sales room as it has space to put something on both sides. This shelf is also still under construction.)

In the following images you can see new objects used for the subway station level. The new objects are not yet textured.
(Light strip for the corridor of the subway station)

(Decoration for the hallway of the subway station. A barrel.)

The following images are general objects that we have not yet assigned to a level, the objects are untextured:
(An elevator for a new level for any house. This is a simple elevator, for a building with three floors. The elevator will be placed in an elevator shaft later.)
(A round elevator for any building. This is a glass elevator.)

The elevator consists of the elevator box with a control panel for floor selection and is equipped with light. Other different elevators are planned.
At the end of this section we would like to emphasize that the objects are not yet final and therefore small changes can be made.
In a later article, once we have placed the new objects in the levels, we will compile new images into a blog,
Revised menu
We have developed a new, revised menu concept. The menu concept is only for the options area. There are now three categories:
- Graphics
- Key assignment
- Audio
Gameplay and Spirit
In addition to the modeling tasks, which take a lot of time, the gameplay and mind activities take a lot of work. We just used the tutorial level as a test level for the ghost. We are currently working on having the ghost display various pieces of evidence on the player's devices. We are currently making good progress in this work, but it will still take some time before we can mark it as final in terms of gameplay and spirit.
The in-game tutorial
In the level tutorial we also have some construction sites. On the one hand, some objects have to be modified and re-textured. In addition to the objects, dialogues are also displayed for the player, which explains the basic controls of the game to the player.
The character
Since we planned to finalize the CO-OP this year, we need several visual characters. This activity currently takes up the most time in the entire game. Not only does programming the visual character take a lot of time, but every single animation you need also takes a lot of time.
We hope that we were able to give you a little more insight with the pictures about the new objects as well as other details. With the next update we want to wait until all bugs have been fixed and new features can become final.
You are welcome to give us feedback via Facebook or via Discord.
Your MS Games and Software
