Hey everyone!
In the previous devlog, we dipped our toes in the topics of world design and the challenges you’ll face in Janosik 2. This time we’d like to introduce you to weapons and abilities at our heroes’ disposal.
MEET THE HEROES AND THEIR ARSENAL
Each hero in Janosik 2 brings something unique to the table, from powerful weapons to special abilities that can shift the way you approach certain enemies, or even move through the levels. Since you can switch characters on the fly, we’ve made sure that traversing the levels and certain boss fights will sometimes require a bit of thought and smart character selection to progress further.
Janosik the Highlander

Weapon 1 - Sword: A trusty ol’ blade well suited for melee combat
Weapon 2 - Pistols: Perfect for ranged attacks. When you can’t get close, just blast enemies from afar
Special Item - Shepherd’s Axe: A unique tool that can be thrown and stuck in a wall, enabling Janosik to reach high areas that are otherwise hard to access
Special Ability - Roll: Allows Janosik to dodge traps and enemy attacks
Bogdan the Werewolf

Weapon 1 - Repeater Beater: A useful mace for melee… and ranged combat. The Repeater Beater can also be thrown like a boomerang
Weapon 2 - Bombs: Powerful explosives that can be placed and detonated manually, or struck with the Repeater Beater for a mid-air explosion
Special Item - Shield: A defensive tool that blocks enemy attacks and projectiles
Special Ability - Pushing Stones: The werewolf brawn allows Bogdan to move heavy stones, opening new pathways and solving environmental puzzles
Janka the Maiden

Weapon 1 - Magic Lamp: A mystical lantern that illuminates dark areas and can light unlit torches
Weapon 2 - Freezing Power: A magical ability that fires an icy projectile, freezing enemies in place
Special Item - Rock Climbing Boots: A special pair of boots that allow Janka to cling to walls, making vertical exploration that much easier
Special Ability - Air Dash: A dynamic move that allows Janka to dash through the air
Hugo the Vampire

Weapon 1 - Whip: A fitting weapon for medium-range combat, perfect for keeping enemies at a safe distance while dealing solid damage
Weapon 2 - Bow: A reliable ranged weapon for our vegetarian vampire
Special Item - Electro Shock: A powerful item that can disable electric traps and shock enemies. Quite literally
Special Ability - Cape: Thanks to his cape, Hugo can glide through the air, reducing fall speed and making air control a… breeze
SHARED ABILITIES AND WEAPONS
Double Jump Boots: Specialized boots that grant the ability to double jump, enhancing our heroes’ mobility and making it easier (or possible) to reach some places.
Harpoon: A versatile weapon that allows characters to attack enemies underwater, ensuring they can fare in every environment.
Thanks for tagging along on our little tour of our heroes’ wardrobes… or rather armories. Whether you’re into sword-swinging, spell-slinging, or just tossing bombs around, we’ve got you covered. The best way to outwit de Blonde’s goons is to get creative and use every tool and weapon at your disposal. Keep your swords sharp, your boots laced, and your bombs ready to… well… go boom. Thanks for reading and see you in the next one.



Follow Retrovibe on Twitter
Visit Retrovibe Publisher Page
