Patch 1.1.2 is here! Even if we’re mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.
Balancing
- Swordman ability now gives the “Barrier” trait instead of “Immuned” (it was a bit overpowered, sorry!)
Bugfix
- A blocker could happen when you were using an attack removing a debuff
- “Burning” damage were stacking for each stacks, which wasn’t intended
- Broken text issue on some Abilities
- The Trait “Voracious Ambition” wasn’t working properly
- “Ruins” service quest wasn’t working correctly
- You could obtain some upgrades in inconsistent order
- “Caustic rain” weather could create a high density of monster groups next to each other
- “Poison” damage were not display
- Broken text in “The Art of Forging” quest
- “The Art of Forging” : tweak an event outcome dealing 0% damage
- Broken text in Yayah
- Other various broken texts (biomes, weathers, traits, etc.)
- Several edge cases were preventing “Blinded” to destack
- Units were visually overlapping in fight sometimes
- Big delay between the skill and its animation sometimes
- Attack tooltips could be cut at the edge of the screen in the Caravan menu
- “Ardent” trait wasn’t working properly
- Pyromancer ability could remove destroyed SE and gain bonuses from it
- Fix broken texts in questboards from various cities
UX
- Several improvements on attack tooltips
- Better target wording of AoE skill
- We now have different feedback on target depending if we’re showing potential target or actual target (in a enemy’s preview for example)
- “Column” and “line” AoE texts are now used properly
- “Poisoned” damages are more clearly displayed
- Add a feedback when a skill miss its target (because of “blinded” effect for example)
See you soon for the 1.2 update!
