(Took some days off, am back :) - Mag )
- Testing a prototype version of new combat netcode stuff, currently only affects punch and fireballs. Dodging enemy punches and fireballs as a client player should now be much more reliable.
- Increased Scrapper infusion stack cost refund when scrapping items with multiple infusions from ~66% -> 100%. (Suggested by Aewynne.)
- Items should no longer inherit scale changes from animations or their platform base.
- Thunder Runes now show properly as a cause of death in Run Summary.
- Thunder Runes now use Spike Immunity frames and should no longer multihit players.
- Fixed Run Summary attributing way too many deaths to Natural Causes or Burning for client players.
- Fixed Platform Boots platforms pulling items on them into the ground when shrinking. (Reported by Monke the Rubble-Man.)
- Old Digger should no longer start attacks during his death animations.
