- Added Flame Potion infusion. (Killed enemies ignite nearby enemies.)
- Added Upgrade bonus to Lights Out. (100% crit chance against sleeping enemies.)
- Added card art for Form of the Mole & Triple Down.
- Added new sprint windup animation.
- Adjusted Astral Spark item ambient sparkle vfx.
- Rock Crab throw latch attack now triggers infusion damage effects.
- Sped up Rock Crab latch attack interval from 0.8 -> 0.5.
- Fixed infused Rock Crabs losing their infusions when thrown and picked back up. (Reported by Zaprice.)
- Fixed Rock Crabs continuing to latch onto characters after being thrown, then landing.
- Fixed crit damage numbers not being red.
- Fixed Daggers not dealing bonus damage to unaware enemies properly. (Reported by Aewynne.)
- Adjusted Forge Machine infusion material pedestal to not smash potions as much. (Reported by Fwutters.)
- Fixed Phantom Daggers not being compatible with Combo. (Reported by Monke the Rubble-Man.)
- Fixed Deckhand being immune to killing blows from certain types of attacks. (Reported by Monke the Rubble-Man.)