
0.1.38 - The Big Small Update
New encounter type: Elemental Crystals
They're just glowy rocks! I'm sure they're harmless. :)
New(?) mechanic: Telescope
Telescope has been reworked from an item to an ability everyone has access to by default. Default keybind is left ctrl.
New emote: Play Dead
Causes you to instantly ragdoll. Drastically reduces enemy detection rate. Jump to un-ragdoll.
New items:
- Butterfly
- Clockwork Gauntlet
- Phantom Daggers
System rework: Combat
- Reworked most attacks into our new hit system; this should improve combat responsiveness for client players, but there might be some new bugs until we iron them out.
- Reworked knockback. Knockback values and impact damage calculations are now based on knockback distance, not velocity. (Example: the base knockback of punch is 1.1 meters/tiles.) This makes it easier to intuit things like knockback multipliers, and increasing knockback impact damage with skillcards/infusions is more effective.
- Removed Piercing Physical as a damage type (to simplify things). Explosions now deal magic damage, Pickaxes deal physical damage but apply Armor Break.
- Axe jump attacks now follow ground attack charge rules instead of their old charge-until-landing mechanic.
Mechanic rework: Reloading
Removed the reload key. Guns now automatically reload when held, after firing etc.
Infusion reworks:
Lots of changes to infusions with the goal of making as many item combinations as possible work in fun and interesting ways.
- Clip Size has been reworked into Combo, and grants melee weapons and bows a combo mechanic. (Still gives clip size to guns.)
- Spell Channel has been reworked into Power Charge, and can be applied to non-spells.
- Spell Power has been reworked into Empower, and can be applied to non-spells.
- Knockback infusions now have a flat minimum knockback distance increase in addition to a multiplier, making them more effective on low-knockback items.
- Block can now be applied to basically anything, not just melee weapons.
- Durability-affecting infusions can now be applied to weapons without durability to Sharpen them, giving them a durability bar that increases their power when not empty.
- The Pierce stat now makes melee attacks apply Armor Break.
- The Bounce stat now makes melee attacks deflect projectiles. (Does not allow shields to bounce projectiles back yet due to technical difficulties.)
- Crossbow's Powershot Window infusion can now be applied to anything with a charge time to add the Powershot mechanic to it.
- Wind Blade's Vacuum infusion can now be applied to melee weapons to pull nearby enemies into your attacks.
- Inferno's Health Cost infusion can now be applied to non-spells to add a health cost and increase their Power by 2.
Removed items:
- Crystal Barrier
- Hookshot
- Telescope
(CB and Hookshot might return later, once improved.)
- The "They Fast Boi" seal has been renamed to Blitz. (It wasn't supposed to be called that, I just forgot to name it.)
- The seals Shadow of Death and Blitz now stack.
- Pit now adds additional seals to floor sets starting at depth 10, with an additional seal for every 10 depth past that. Floor set seals are visible above the choice holes in safe floors.
- Removed Librarian's Adept passive (spell Power Charge).
- Librarian now starts runs with a Frost Volley tome.
- Magician's Choice no longer gives Frost Volley as a starting item.
- Magician's Choice now guarantees the first chest opened during a run will contain a bonus spell.
- Reduced Bloodsmith deck kill stack requirement from 15 -> 10.
- Pathfinder deck no longer gives Telescope, because Telescope doesn't exist.
- Increased Pathfinder's card upgrade chance bonus from 10% -> 15%.
- Increased Astral Spark next cast mana cost discount on level up from 1 -> 2.
- Frost Volley now deals magic damage.
- Reduced Frost Volley base projectile count from 4 -> 3.
- Increased Wind Blade infusion's effectiveness on fast projectiles.
- Increased Conjured Elemental's base health from 4 -> 5 and Empower health bonus from 2 -> 3.
- Buffed Rock infusion's knockback bonus from 12% -> 20%.
- Removed Huntress' 10% action speed bonus.
- Huntress now has 1 Pierce, causing arrows to pierce the first enemy hit.
- Cracked Pickaxe now has 1 Pierce, applying 2.5 seconds of Armor Break on melee attacks.
- Iron Pickaxe now has 2 Pierce, applying 5 seconds of Armor Break on melee attacks.
- Reworked Cracked Pickaxe infusion trait; now grants +1 Pierce (which allows melee weapons to apply Armor Break.)
- Increased Blast Scepter inner blast radius.
- Shopkeeper now gains 10 extra max health for every world past Brittledeep.
- Shopkeeper's projectiles now keep moving and bouncing for their full lifespan.
- Shopkeeper's attacks and movement are now more consistent.
- Shopkeeper can now see behind itself.
- Removed shop exit portal. (It got in the way a lot, and the shopkeep kept falling in it. Just use Recall.)
- The Shop's music now gets angrier if the Shopkeeper is angry.
- Gramophones are no longer fragile.
- Gramophones now boing to the rhythm of the song they're playing.
- Hounds now look a bit less like t-posing skeletons and a bit more like... actually, no, they definitely still don't look like hounds.
- Architect now has a tail.
- Added icons & input prompts for various menus and gameplay actions to the right side of the HUD.
- Magic damage numbers are now more visibly distinct from physical damage.
- Infusion traits are now always visible on item tooltips for items on the ground.
- Added explanation tooltips for the Pocket Capacity and Scrap HUD elements.
- Reduced the volume of the "attack blocked by armor" sound effect.
- A lower volume & pitch version of the "attack blocked by armor" sound effect now plays when an attack is partially blocked.
- Added new card art for Ukemi.
- The Hall of Records stat screen looks nicer now.
- Somewhat fixed rendering issue causing flickering lines to appear between tiles, especially when in non-diagonal camera.
- Fixed Chests disappearing if placed on debris before destroying the debris. (Reported by Aewynne.)
- Brittledeep 5F spikes now hit characters that stop being invulnerable while standing in them.
- Fixed Dragon converting all incoming damage to physical melee, causing infinite burn loops and other weirdness. (Reported by Aewynne.)
- Fixed Crate spawn rate being doubled in Brittlekeep.
- Fixed certain attacks that deal damage and apply debuffs ignoring Deckhand's Last Stand's dispel.
- Fixed Brutal enchantment increasing damage by 1 in addition to its intended effect.
- Fixed various issues with Hub player revival.
- Fixed support pillars in Brittledeep being immune to punches.
- Fixed arrows infused with Wind Blade continuing to pull in nearby things while stuck to enemies.
- Fixed off screen party member indicators sometimes duplicating.
- Other players health bars are now transparent while the tab menu is open to avoid blocking skillcard text.