So 2022 is coming to an end, and it's time to take stock and tell us about our future plans.
The most notable things that were done during the year:
- Before the release of the early access the game appeared a tutorial. Yes, it was dryly written, but it allowed many players to master the game and will be complemented by an interactive tutorial in the future (more about this below).
- The game has been translated into 9 languages: Chinese, English, French, German, Italian, Japanese, Korean, Portuguese and Spanish. All localizations are posted online and many players have helped with the edits, for which I am eternally grateful!
- Game in Early Access With the release of the game in early access, I received a huge amount of feedback and suggestions from players, all of it recorded and serves as material for the release of new versions
- Added resource basket for easier purchase of materials
- Added horizontal slashing of buildings
- Game moved to newer engine version
- Fixed problems with staff navigation, added navigation beacons and displaying staff paths.
- Added separate room for servicing robots and spacious apartments
- Many notifications were made non-modal and do not interrupt gameplay
- Optimized performance especially for large colonies and reduced game size
- Full support for custom scripts and modifications (with uploading to Steam Steam Wizard)
- New interiors and individual furniture for Chinese, Japanese and European cuisine
- New research, new resources and equipment for their production
- Alternative game camera
- Added many new sounds
- Redrawn all icons
Also in the past year, the plan for the early access release was finalized:
v0.12
- automatic purchasing, shipping, and selling of cargo.
- scheduling the turning on and off of individual equipment or entire rooms
- separate personnel control panel
- automatic transfer of personnel via network of stations
- different sized equipment
- redesigned cafe Russian, American and Indian kitchens
v0.13
- Temperature and radiation will be redesigned and their effect on the colonies will be more significant.
- Natural disasters will be added (solar flares, meteor showers, dust storms, etc.)
- Wireless energy transfer between colonies
v0.14
- Hygiene - facilities, equipment and mechanics related to it
- Disease and medicine (injuries, pandemics, treatment methods, their impact on gameplay)
v0.15
- Factions/Societies/Groups and the interaction between them
- Androids and Clones
- Interstellar Ship Creation and Dispatch (no arrival to another star yet)
v0.16
- interface redesign
- performance optimization
v1.0
- interactive training
- exit from early access
After the early access release the game will continue to evolve and I will post further plans.
Happy and successful new year everyone!
