IMPORTANT: for the stable operation of the game, you may need to update the graphics card drivers!
0.10.21
* game transferred to UnrealEngine 4.27
+ optimized game performance for large colonies (with a large number of buildings, equipment and staff)
- unused content removed
* reduced size of some textures
+ non-modal notifications
+ display of walkable areas
* fixed a bug with staff not being able to move away from launch pads
+ displaying driving routes for the selected character
+ added possibility to send a character to a selected point
- disabled motion blur
* fixed character transparency when the camera is indoors
* night brightness works for any post-processing settings
* prebuild navigation when loading station
* fixed characters passing through walls
* uniform brightness settings for all graphics quality settings
* resource bar introduces K, M, G indexes to reduce number length
* corrected English and Chinese localization
* faster rendering of masked materials
* number of constantly loaded textures was decreased
* object highlighting brightness was reduced by 2 times
* navigational beacon on the surface, which helps personnel find the way when there is a long distance between buildings
* interface zoom was reduced by default
* default camera size has been reduced
* pause in game save dialog
* deleting asteroids when leaving the solar system view
* fixed a bug with character activity change after waiting for a door to open
* added global illumination in the screen space
* fixed disabling of exhaust for photon engines
* minimum rendering scale value increased to 20%
* max brightness adjustment in space night has been increased by 10 times
- basket button removed from wall, door and track type selection buttons
* staff lanterns disabled at station loading
+ additional check to remove character actors when leaving the colony
- removed sun brightness limitation at low post-processing settings
* fixed construction of fixed sections when there is a shortage of materials
* deletion button was moved to the station panel header
* station removal is only allowed when viewed from the solar system
- hospital decor removed from lab
- all except the hospital decor was removed from hospitals
* fixed the placement of contracts in the faction dialog (could not fit into the screen)
* moved disassembly button to the title bar of the object
* added disassembly of robots into parts
* added check when removing block on station
+ added possibility to buy oxygen on Venus (you can't sell it)
+ added checking the shuttle route when saving the game
* fixed characters getting stuck on stairs
* fixed effects on navigation of some furniture
* updated the warehouse panel when founding a colony
- disabled highlighting of rooms when the camera moves
+ Added Performance group to the Viewbar
+ added FPS display
* prohibited deleting equipment by minimizing the panel while moving
* doctors must not work on deenergized equipment
* reduced variation in mining
* ban construction on pause
* UI: fixed values and ranges when changing numeric values by scrolling
+ in the tooltip of storage and tanks it is written how many cubic meters there are and how many are occupied
* single screen materials for monitors
+ Icons-modifiers for buttons of equipment creation were added (partially duplicated tooltips)
* in the display of equipment modifiers introduced suffixes K|M|G to reduce the length of numbers
+ information about new versions and history of changes ('what's new')
+ 3 types of new resources added: nuclear reactor fuel, recombination fuel, fusion reactor fuel
+ machines for producing new fuels were added
* nuclear, fusion and recombination engines now consume new types of fuel
+ robot maintenance room added, robot charging station and robot repair table moved to this room
* fixed the fall when removing the cell at the station with division into 2 parts
+ racks for storing idle robots were added
* nuclear fuel is available after researching compact fusion energy
- one of the desks in the break room has been removed
* prohibited setting up colonies by pushing outside the planet's surface
* community made localization fixes moved into the game
- disabled orbital camera
* fixed missing hints when building and installing items
* clear the counter of unreachable items, after teleporting a locked character
* corridor plants and coffee are available without building farms
* fixed lack of oxygen generation by plants in some rooms
* research speed -70%
* productivity of tier 3 miners +68%
* the cost of tier 3 miners decreased by 28%
* energy consumption by tier 3 miners +73%
* extraction of rare, noble and transuranic elements by a Level 1 miner -39%
* energy consumption by level 2 miners +64%
* Liquid fuel consumption by generator -20%
* indoor energy consumption -70%
* plant co2 consumption -32%
* production of heat resistant materials +360%
* tier 2 battery cost -10%
* crisis duration +80%
* parts prices -8%
* surgical table cost -2 electronics
* in the server room is reduced by 30 bulbs for the first, second and third equipment
* nonferrous metal costs -87% in wire production
* production of heat resistant composites +105%
* parts for construction of a serial well -15%
* reduced time spent on pathfinding by personnel
* corrected fall when character path is interrupted
* fixed staff chair selection if others are blocked
* allowed to divide a room with furniture by a door by 2
* when assigning personnel, checks for specialties that cannot be selected are hidden
* biowaste production reduced by 4 times
* fixed dock shifting on station
* fixed display of resource shortage if <1
* no crises for explored resources
+ explorable resources added to contracts
* refrigerators are available without building a workshop
* fuel consumption by the thermonuclear rector has been reduced by 4 times
* Iron deposits on Mars are reduced by half
* nuclear reactor power generation increased by 2 times
* increased texture pool size
* texture pool size increased to 3.5GB
+ a message about the deterioration of relations with the faction
* farms are available after the corridor, and the cafe after the apartments
* depending on the orientation of the camera in space - do not use automatic vertical alignment
* fixed turning off light at small miner of hard fossils
* when saving game from autosave offer to save by profile name
* fixed a crash when saving shuttles
- deleted duplicate object in the corridor
+ disabled interface animation in game options
- disabled modal dialog animations
* farm and kitchens are available after the robot maintenance room
* fixed English, French, Japanese and Portuguese localizations
* fixed the unreachability of some objects immediately after loading the colony
* fixed falling when moving tourists
