Greetings, Captain!
Three weeks ago, we released the Campaign Preview on the Experimental Branch. We had intended to push it to Stable not long after, but after hearing some of your feedback, as well as hitting some more stubborn issues as we'd talked about previously, we decided to take our time and give the version that would go on to be on the Stable build one more week. We appreciate all your feedback during the Experimental phase of the Campaign, and hope you will enjoy the stable version as we move on to the next phase of the Campaign's development. You will hear again from us soon in a Developer's Diary.
Fair winds, Captain!
T.T.
v1.4.0.3 Stable
Features
★ Campaign Preview V1.
- Basic character management.
- Crew loadout customization.
New Units
- Two Japanese supply vessels.
- LVT Amphibious Tank, Higgins Boat.
- Ka-Mi Amphibious Tank, Type A Landing Boat.
Changes
- Spawn with two officers.
- Challenges now always spawn with random crew.
- Crew will now get knocked off of your boat when there is a strong enough projectile impact.
- Getting sighted will prompt vessels with long range weapons to bombard you.
Polish & Bug Fixes
- Thorough memory optimization.
- Reworked Fubuki model.
- Elco 80' model improvements.
- Dual barrel Bofors model upgrade.
- .30 and .50 Cal belts dynamic visuals.
- The amount of available rockets are now visible in the 3d model.
- Visible animation of captain turning wheel.
- Improved torpedo tube physics.
- Overhauled water splashes and effects, water splashes by shells or planes generate actual water waves.
- Improved reload sounds, fixed obnoxious flare noise.
- 3D crew symbols (hammer, ammo) have shadows.
- Shorter shell trajectory visuals with length capping closer to hit and better fade render.
- Use SMAA instead of TAA anti-aliasing in boat customization screen to prevent ghosting on item change.
- Level of detail slider now also changes foliage density.
- Optimized crew portrait generation.
- Coal smoke instead of steam (very late realization).
- Fixed Elco 80' rudder visual being indistinguishably small.
- Customization menu sounds.
Merged v1.4.0.2
- Reworked player triggered assaults to be as consistent as possible.
- Air raid triggered engagements bring in surroundings.
- Nerfed ships velocities according to angular speed, i.e. 20m/s ship now goes 16m/s while turning. Turn rates rebalanced to be more or less the same.
- Separated base combat value from garrison and added total garrison combat value in a rectangle below the hex base UI.
- Fixed base combat value display update bugs after engagements.
- Rebalanced vessel speeds in campaign map.
- New alternate task forces, air wings and supply convoys, including submarine supplies.
New visuals





