Various balance changes. In general, the game is easier at the beginning.
Hardcore mode will be added soon to make up for it.
Tier 1 enemies have less HP (200->100)
Tier 2 enemies have less HP (200->150)
Stronger variants have additional 25 HP
Tier 2 and tier 3 enemies are nerfed
Added their stronger variants, which are identical to them before the changes in most cases
Fixed a case when targeting gets locked
Fixed the inability to choose an advantage with gamepads
