Features
- Added basic skills and exp gaining mechanisms: woodcutting, mining, crafting, socialising, woodcarving, smithing, magic and cooking
- Added unlockable talents that provide extra abilities to skills. This is an early stage feature, and will iterate based on feedback in play testing.
- Added a chance for tree seeds to drop when chopping a tree
- Added farms and farming as a job - NPC farmers will till earth, obtain and plant seeds, tend and water crops, and harvest and sell their produce
- NPCs can now explain why they’re doing a particular action, whether it’s part of their job or because it’s part of a broader goal they have
Quality of life
- Improved cooking UI layout and text
- Hide equipped entity when parts of UI open
- Improve on screen player messages so messages won’t be lost if they are interrupted
Bugfixes
- Fixed bug where no message was shown to player if they couldn’t use an item
- Fixed some items appearing too small in inventory
- Fixed bug where NPCs would sometimes use the player’s name in dialogue before knowing it
- Fixed bug where player dialogue that included the word ‘what’ would be interpreted as saying hello
- Fixed bug where cooking ingredients placed on cooking tools couldn’t be picked up until the tool was picked up and replaced
- Fixed bug where NPC planning would occasionally become corrupted
