➡️ Add TileHunter to your wishlist ❤️
Here’s an overview of the changes and improvements:
New features & content
- Steam stats and achievements: A new win tracking system has been added, along with a scoreboard to see where you stand.
- New random boss system: On the 5th and 10th floors, the boss selection is now random, providing a renewed challenge with each run.
- One heart per floor: In the rocky dungeon, you can find an item that adds a life point (up to a maximum of 5). It can be very important in extreme need!
- A Mine floor: This floor can sometimes appear to vary the exploration. Who knows what surprises await you there?
Quality of life
- Continue button in the tutorial: More visible, to avoid getting stuck.
- Important confirmations: – Restart the tutorial? A confirmation request appears to prevent any accidents. – Quit the game? Same principle: you are allowed to be sure of your choice.
- Improvement of the Game Over screen: Clearer, prettier.
- Improvement of the minimap: Now more readable.
Fixes and optimizations
- Special room: The bug has been fixed.
- Bird trajectories: The movements have been adjusted for more consistent behavior.
- Texture bug fix: Birds in nests will no longer cause display bugs.
- Quest completed notification: A small notification appears when you complete a quest.
- FX effect on the trapdoor: A small visual addition.
- Opening doors: The movement logic has changed in dungeons. Now, you can move freely, as long as no monsters are present in the room or any element blocks the path. More freedom for more speed! Of course, when you can no longer move, the doors of the rooms open automatically once all monsters are defeated.
And above all… the demo is coming soon!
In a little while, you will be able to test TileHunter and discover the rocky dungeon, its enemies, and its treasures. Stay tuned, and don’t forget to add TileHunter to your wishlist if you haven’t done so already. Thank you all for your feedback and support, and see you soon for the demo!
