Errata
One of the patch notes (now struck through) has been changed to the following:
- The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise.
Hello everyone,
Another week of updates comes to Star Trek: Infinite! Here's what we have in store for you.
Gameplay
Missions
- Fixed bug concerning Enterprise Missions Availability. Users who have the Enterprise will now correctly receive missions suitable for it, ensuring appropriate gameplay challenges.
- Cardassian Mission Tree node Education is Power node will now show the correct effect:
- +35% when the node is claimed.
- Espionage mission Hack Starbase will no longer be possible in Neutral Zones.
- Fixed the issue by which Minor Powers could finish the First Contact process during the Mission Tutorial: First Contact. Minor Powers will no longer be able to finish First Contact before the Player has finished said tutorial mission.
Events
- Reworked The Gas Dilemma event to make it less punishing and more clear:
- Increased the energy and mineral costs of some of the options.
- Took out the effects that killed pops (save for the first one).
- Made a new, lesser version of the Exotic Fuel Source modifier granted when you keep one of the negative ones.
-
The “Shut Up, Wesley!” event will no longer be required for the Enterprise to be built to spawn.
Content
- Tooltips:
- The Liberation War Casus Belli tooltip will now explain clearly what the player must do to declare this type of war via the Diplomacy Window.
- Minefields tooltip will now correctly show the effect they cause on ships when entering the system.
Balance
- We reworked the formula for pop conversion probability. There will now be more probabilities for a pop to convert when using Reeducate Pops.
- Fixed a bug where the Unrepenting Exploitation civic was deducing resources. It will now cancel the resource siphoning when fleets stop bombarding the enemy planets.
Bugs
- Fixed bug where you couldn't deprioritize research, it will now be possible to deselect prioritized research.
- Fixed California Class Ship Design Bug. California class ships will no longer show the upgrade icon.
Lore
- Cerritos and California class ships' 3d models were adjusted to follow the lore more closely.
- Fixed an issue where Nausicaan Fleets incorrectly displayed the Borg flag. They will now display the Nausicaan flag.
Audio
- Galaxy ambiance sound was lowered so it stopped overtaking music and UI sounds. Hazard's audio was also lowered in volume to match the ambiance of the galaxy map.
- Diplomacy tab for Nausicaan, El-Aurian, and Ferengi: Support Power will now trigger correspondent barks audios.
VFX
- VFX Fixed a bug concerning survey VFX. They will now look correct when interacting with any celestial body size.
UI
- Fixed a bug that caused windowed mode to sometimes ignore settings made on the launcher before starting the game.
- Fixed bug concerning particular edge cases of "Fullscreen Borderless Mode".
- Fixed the Investigate button in the Suspicious Flares situation: It will now reference the correct node when playing with the Romulan Empire.
Language, spelling & localization
- Fixed typo in the End of An Era node, it will now say "Federation" instead of "Fedaration".
- Mission Tree: name and position for the Enterprise's crew are separated by a hyphen.
- Fixed multiple visible localization keys in all languages along the game:
- Fixed several localization issues in French translation.
- Button “Victory Condition” in the Victory window
- Title “Victory Conditions” in VC window
- "Class” column in Expansion Planner
- Button “Finish Design” in Ship Designer
- Intel and Relations in any MiPo Diplomacy window.
- Casus belli territorial reparations.
- Improving relations with a puppet state.
If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.
If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.