Star Trek: Infinite

Nimble Giant Entertainment · Paradox Interactive

Released
Oct 12, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Dev Log #12 - All Good Things...

    Stardate: 23954.9 As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year. With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues. We are now in di

  2. Developer post

    1.0.7 Patch Notes

    Errata One of the patch notes (now struck through) has been changed to the following: The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise. Hello everyone, Another week of updates comes to Star Trek: Infinite! Here's what we have in store for

  3. Developer post

    Patch 1.0.6 hotfix 2

    Rules of engagement for cloaked ships fixed to prevent infinite standoff

  4. Developer post

    Patch 1.0.6 hotfix 1

    Science points are no longer required to Start research special projects, only complete them Nausicaans no longer have closed borders and are now also hostile UFP Reform the Chapters Mission node no longer requires construction of any Starfleet Academy buildings (since its an emp

  5. Developer post

    1.0.6 Patch Notes

    Hello all, we are here to bring you this week's Patch Notes. I am happy to report that Font Scaling is now out of our testing branch and live with this patch. If you ever had issues with playing on a 4K or above, you should now have a much better experience. Crashes ​ Fixed a cra

  6. Developer post

    Dev Log #11 - Fascination

    Stardate 23916.5 As the leaves change color, and light snow starts to fall, some of you are gathering around for a time of gratitude. It is a moment to reflect on the voyages we’ve shared in the expansive universe that is Star Trek: Infinite . The first thing I want to thank you

  7. Developer post

    Patch 1.0.5 Hotfix 1

    We Identified the cause of a frequent but elusive mid game crash and uploaded a fix for it. Additionally we fixed a problem with our debug information that allows us to better address issues like this if they get reported through the crash reporter tool when the incident happens

  8. Developer post

    Updates & 1.0.5 Patch Notes

    Hello all, I am here to bring you this weeks Patch Notes. We are working in an upgrade to the game's font to be more scalable and better readable in higher resolutions, unfortunately it is by necessity a little bigger than the original and this caused enough issues of cuts and sp

  9. Developer post

    Dev Log 10: Engage!

    Stardate 23878.1 Hello and welcome! Today we are going to lean into a more practical approach to our dev diary, as the stars align, we are looking at what is happening next Tuesday, when we explore some community engagement outside Discord, and look at our other friends in Star T

  10. Developer post

    1.0.4 Patch Notes

    Stardate 23870.4 Hello everyone, It's Tuesday and once more we are here with our weekly patch. Still not done though, and will be back next week with more fixes and updates. MAC​ Game will no longer crash after a Minor Power is converted into a puppet state. Gameplay​ Mission Tre

  11. Developer post

    Dev Log #9 - Heghlu'meH QaQ jajvam

    Stardate 23861.7 One of the best parts of the Deluxe Edition (and pre-order if you got that) is the Klingon Advisor VO Pack. During launch there was a lot of confusion about what this was. Several outlets said it was a voice line, just the greeting when interacting with Klingons.

  12. Developer post

    1.0.3 Patch Notes

    Hello everyone, It's Tuesday and once more we are here with our weekly patch. We are still working to fix issues, but these are the ones that have been added to this week's patch. Sync & Save Save games will now remember the current uniform in use for Cerritos and dark UFoP M

  13. Developer post

    Star Trek: Infinite - Dev Log #8 - Beyond the Nexus

    At Star Trek: Infinite , we have a profound appreciation for user modding and the countless mods crafted for our game. Today, we're excited to shine a spotlight on some standout examples that can further enrich your Star Trek: Infinite experience. Creating a game requires a delic

  14. Developer post

    Patch-1.0.2 - Hotfix 1 - High Res UI Scaling

    Removed the effects of automatic resolution scaling for resolutions above 1920x1080. That change was intended only for lower resolutions to ensure UI fits the screen. UI Scaling is still available for all resolutions in the settings menu, other issues regarding the quality of up-

  15. Developer post

    Patch Notes - Update 1.0.2

    Bug Fixes Sync & Save Fixed savegame corruption that would happen after winning certain types of war. Ironman mode no longer requires cloud saves. You can also now play Ironman (and therefore unlock achievements) without an internet connection. Fixed Advisor’s preferences. Ne

  16. Developer post

    Dev Log #7 - The Continuing Mission

    Dev Log - Stardate 23820.6 The past two weeks have been a whirlwind of activity. From rolling out multiple hotfixes to releasing our patch this Tuesday, our commitment to enhancing the game remains unwavering. While we continue our pursuit of resolving issues, it's important to u

  17. Developer post

    Patch Notes - Update 1.0.1

    Bug Fixes Sync & Save Fixed syncing and IronMan mode for Steam Cloud saves. Fixed issue with corrupted save games due to wars with unset war goals. Settings Changed default window mode setting to borderless fullscreen. Mac Issues Fixed large trade networks view crash on Mac.

  18. Developer post

    Dev Log #6 - Growing the Beard

    Dev Log - Stardate 23801.4 It is not easy to launch a game. It is a small miracle every time a game manages to come out, and sometimes we stumble out of the gate. In our first 24 hours, we had some big issues with our game being flagged as malware by different antivirus makers, a

  19. Developer post

    Hotfix: Cloud saves, Mod upload and Mac Tutorial

    This hotfix addresses underlying issues that were breaking these three functionalities for players, further issues with saves and mods will be fixed in the normal steady patch schedule but we wanted to address these as soon as possible. You should be able to freely use cloud save

  20. Developer post

    Hotfix: Deluxe edition package validation

    Fixed an internal metadata problem with the Deluxe Edition dlc validation that was causing it to show as corrupted or unverifiable. Some users may need to run a clean re-install for this to take effect, be sure to delete your local install and the documents/Paradox Interactive/In